wankerness
SS.org Regular
So what games took these ideas? I'm just trying to figure out what games specifically you think BOTW had heavy influence on.Maybe "ripped off" is too strong a phrasing, but BotW came out in the middle of open-world becoming "a thing", back when having an open world was a meaningful bullet point in a game's marketing. Since then, most open world games have taken at least some kind of inspiration from what BotW did - because it was considered to be "how to do open world right" at the time. It was the prime example of how to populate a map without just dropping icons everywhere a-la Ubisoft.
IMO BotW popularized the idea of "if you can see it, you can go explore it", and the combination of mechanics that made it work. The "we'll eventually let you climb anything at all, and give you an item to easily descend afterwards" thing, for example. Or the fast-travel but only after you've got there on your own. Or the scattering of really small environmental puzzles that aren't called out on a map. Or the design principle that if a place looks interesting, and the player goes there by choice, there should be a reward there. Elden Ring does some of this stuff. Horizon does some of this stuff. BotW didn't invent most of this stuff, but just served as a good example of how to implement them "the right way".
Fast travel/map filling based on Towers that you have to climb first has been a thing since the early Far Cry or Assassin's Creed games, and the fast travel to points other than towers you've unlocked also is definitely in those games. AC: Origins is where they really went full action RPG open world instead of a collection of little sandboxy levels and that was post-BOTW, but it completely fits in with what came before (you could fully explore the cities in those games and Black Flag even had a huge overworld you had to sail around kinda like Wind Waker) and I think those games would have been identical even if BOTW didn't exist. And Horizon Zero Dawn is pretty much a "greatest hits" collection of mechanics from Far Cry, Assassin's Creed, the Tomb Raider reboot, and Uncharted.
The "climb anything, but you're limited by stamina upgrades unless you want to try and 'break' the game with tons of stamina food" mechanic I'd agree is pretty unique. It kinda reminds me of what Skyrim was like with the ability to hop your way up sheer cliffs if you had enough tenacity, but embraced the idea (instead of it being basically players abusing the game's geometry) and added the stamina limitation.
In conclusion I agree BOTW is unique and a great combo of open world ideas that were established and some unique mechanics of its own, I just question the idea that any games have really taken direct inspiration from it apart from the three I mentioned (Genshin/Pokemon/Fenyx Rising).