TedEH
Cromulent
The weird fortnight-looking-foam-Splatoon kinda hurt my old-man-gamer soul. I'm sure it'll have an audience, and some people will enjoy it, but I also know it is not for me.
I wouldn't bet on it. Square is really, really good at chasing trends by making slavish imitations that then bomb spectacularly and have their servers shut down embarrassingly fast. I think anyone that knows anything about gaming news is going to be extremely hesitant to buy into a Square "live service" game after their last couple years of history.The weird fortnight-looking-foam-Splatoon kinda hurt my old-man-gamer soul. I'm sure it'll have an audience, and some people will enjoy it, but I also know it is not for me.
I don't think the game is targeting people who follow gaming news that closely - the demographic of people playing trendy flashy hero-based live-service games is huge, and the general niche of Splatoon has been console-locked to the Switch for long enough that I think there's going to be a lot of people trying it out. I think there's a good chance that some will enjoy it before it dies, as long as it's not an awful NFT-ridden mess or something.I think anyone that knows anything about gaming news is going to be extremely hesitant to buy into a Square "live service" game after their last couple years of history.
I'm almost certainly biased, but I don't think the weird playstation handheld is a bad idea IF it ends up being inexpensive - I can see where it's coming from, I think. Streaming and handhelds are getting popular again, so it's basically a first-party version of the Backbone controller and a stopgap before what feels to me like an inevitable Vita revival. That's my best guess. If it's cheap and can stream while outside of the same wifi (aka. you can use it outside the home, albeit by eating a lot of data I guess?) then it would feel more to me like a switch than a Wii U, if we're going to make the Nintendo comparison.
Or you can always wait for it to be a commercial failure and buy it for half the money.
It had fallen off my radar, but it's on my list of stuff to play at some point for sure. Saw a review this morning that made it sound pretty good.Looking forward to playing the Sytem Shock remake soon.
I had a few days off and finished Yakuza 6. I loved it, no complaints. Maybe a bit lacking in the substories department? Maybe.
I liked the story almost as much as YZ's. Graphics are good (for a Yakuza game), YK2 level (obviously), everything's cool. Really liked the characters, and story. I think nobody died this time? Nobody I liked, at least.
This one is another one I'd replay sometime, like YZ / YK2 / YK1. No, not Y5... but only because it's too damn long.
Anyway, there's still plenty of Yakuza games to play. I'm already starting to understand some japanese.
6 was considered a big letdown because of how it immediately writes Haruka out, despite the relationship between her and Kiryu being the heart of the series since 1. That, and the gigantic decrease in substories and mini games. Not to mention only one playable character. What’s there is ok, it just was not a good capper to the Kiryu story from a dramatic standpoint. It’s more of a standalone story than any of the other sequels.
I need to play it again, it was the third one I played.
It would be funny if they kept increasing the number of playable characters following the game’s current number (4 for Y4, 5 for Y5, until you have to play as everyone living in Kamurocho)![]()
I remember thinking the story jumped the shark when a big sci-fi battleship shows up in the last act!! Kinda blew up the idea of "small intimate" Yakuza game which the rest does a pretty good job of doing. I liked that pub talk minigame, it reminded me of that sappy show on Netflix "Midnight Diner: Tokyo Stories" or whatever. I think that was it? I watched a couple episodes when I was in Japan and I thought it took place in Osaka but the plot description of this show makes me think that's what I was watching.Word on the development during Y4 was that Kiryu was meant to have been out of the picture by then, and RGG studios had already planned to have new potential protagonists to the fold. You can tell since Kiryu doesn't really do much outside of 'just being there' in that game.
Y6 has the same issue as Y3 of feeling like a step back to exercise what they can do with the new engine, since every subsequent game after them shows a lot more confidence in putting more features. I do appreciate Y6 being a more focused, smaller scale affair, it captures an authentic J-Drama atmosphere more than any other game (Lost Judgment also captures this but a much grander plot).
You can call her a plot device if you wanted, but Kiryu's relationship to her still was a big part of what defined his character. Actually turning her into a static plot device and taking away her voice felt bad.Yeah, I don’t care much about Haruka to be honest… she feels more like a plot device so Kiryu has to do or feel something than a character to me, but I know most people like her.
Having many playable characters was fun sometimes, but it was also kind of overkill to me. A bit tiring. It usually complicated the story, too. I prefer something simpler.
It would be funny if they kept increasing the number of playable characters following the game’s current number (4 for Y4, 5 for Y5, until you have to play as everyone living in Kamurocho)
Yeah, there are less mini games (I don’t mind, but most people love them) and substories (booooh, I want more).
I really liked the story and characters. Kind of straightforward, not many plot twists (for once!).
It’s a shame there’s little of Majima / Saejima this time though. But that contributed to the plot straightforwardness I think.
So, um, I loved the game. I know I’m right! Everybody else is wrong and should like it too!