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MFB

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Took down Magma Wyrm and unlocked the pathway to the Altus Plateau! Went up and around to The Shaded Castle, killed the Bloodied Fingers hunter up there along with the big golem bitch; apparently the BFH doesn't get hurt by the golem (not sure what their actual name is) which is some real next level BS, as it's super easy to lure her into it's range and then dodge roll thru his sweep. Regardless, I killed them both and got part way thru the castle before leaving as I am not equipped to fight Scarlet Rot at the moment.

Cleared Cuckoo's Evergaol too, super easy as I farm giants all the time, along with the mariner at Summonwater Ruins so there's two death roots to turn into Gulaq or whatever his name is. I also killed a dragon, I just for the life of me don't remember which one, but I got a heart and turned it in at the church for Flame breath that I can't use BECAUSE IT'S AN INCANTATION. Stupid FAITH vs INT, just let me use all the cool spells damn it.
 

wankerness

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Played Lost Judgment for a few more hours, at this point I’m going to say it seems like a gigantic improvement over the previous. The fighting styles are actually fun and there’s a reason to switch between them, the main story is way more involving cause of the school angle, and most importantly the side stories are up there with the most ridiculous of the Yakuza games.
 

TedEH

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Just make sure you bother unlocking the Haligtree in northwest mountaintop of the giants (you have to get the secret medallion and use it on the lift of rold by following the button prompt - one half is in the castle in mountaintop of the giants, the other half comes from an old guy hiding in a pot in the creepy dark albinauric village in Liurnia
I definitely got the first half from the old guy - just need to get the other half soon.
 

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I never got around to trying the newer Prey game, so I'm prob gonna play that all weekend.
It was my favourite game for years and years. I've replayed it several times already, as there are choices in the game and different endings.

I hope they make a sequel, but i doubt daddy Bethesda & Microsoft think it is commercial enough.
 

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they should've called it Psychoshock or System Shock 3 instead of Prey
Yep. Something Shock at least. Bethesda were also clueless about marketing it. They gave off serious FPS game vibes around the release. Then, incredibly strangely, players who bought it expecting that, gave bad reviews for it in the crucial first few weeks "OMG i'm running out of ammo for my shotgun!". It's becoming more and more a cult classic now with the intended playerbase discovering it.

Bethesda are so shit at marketing anything that isn't Fallout or Elderscrolls. They particularly don't know how to handle Arkane it seems.
 

wankerness

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The guy you get the second half from can suck a fat one for all I care, hated that fight.

I REALLY had a hard time with him on my first character, it took several deaths before I finally figured out that the weapon art from the blasphemous blade was insanely overpowered. I don’t think I’ve died to him on any other character. The stupid dual wielding banished knight that’s just running around the castle is far more deadly than that boss. As long as you use an ash summon that can live long enough for you to kill the two summons he’s pretty easy. He hits REALLY hard but has the most easily dodged attacks of any boss besides maybe the bell bearing hunters/shaded castle guy. Like, dark souls 1/2 level.
 

MFB

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He took way too long for me, even with the level I was at and having mimic tear; I think on the attempt that I beat him, I beelined for the Banished Knight (two swords) as he summoned since he has the greater change to stagger me, and got the crit backstab first. Then I had to divide and conquer between him, the other BK, and Niall, so I could summon Mimic and have a two-on-two fight. Mimic wasn't the beast at blocking, or if he did, it still burned through his poise, so then he was wide open to get lit up by those heavy hits of his. I'm also the worst at gauging when a spear hit is going to land, the timing of them is so off compared to hammers/swords, so the fact that he has that working for him too didn't help.

I pushed a little into Caelid last night after I left the Altus Plateau, killed the other BFH at the Smoldering Church, another one who kicked my ass on STR since her leap attack does a lot of damage; but Carian Slicer stunlocks them and you can fire it off very quickly for little FP and just fuck them up, it's great!
 

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Still trying to get through the capital. It's very deadly and I've been exhausted lately so haven't been playing as much. Got through the shunning slums or whatever only to find the final door locked because I haven't done some other thing. Also found the path to Mountaintop where the 3rd Volcano manor mark is but it's also locked. Yay. My filthy casualness is finally catching up to me, I think.
 

TedEH

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Still trying to get through the capital.
I have a feeling I rushed through the capital and missed a lot of stuff there. I know the weird dung monster looking guy from the hold mentions something about an area below the capital, but I've not gone there at all yet. I was getting annoyed with the tougher guards in that whole area, so I cheesed it a bit and went strait to the boss. Maybe I should revisit the area now that I've done some levelling.
 

wankerness

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I have a feeling I rushed through the capital and missed a lot of stuff there. I know the weird dung monster looking guy from the hold mentions something about an area below the capital, but I've not gone there at all yet. I was getting annoyed with the tougher guards in that whole area, so I cheesed it a bit and went strait to the boss. Maybe I should revisit the area now that I've done some levelling.
Be aware that the capital is the one zone in the game that you get permanently locked out of if you progress past a certain point, so if you want to make sure you explored it you better do it before finishing the big boss in Mountaintop of the Giants.

The underground (subterranean shunning grounds) is all accessible after that event, but all the above-ground stuff isn't. There's a TON of stuff in the mirrored roundtable hold and the church with the omenkiller by it. You might also want to do the Goldmask/Corhyn quest if you've been doing that (requires using the spellbook that's above where Godfrey's ghost was).
 

MFB

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I also biffed* Seluvis's quest in that I hadn't met Sellen before she gets captured and moves from Waypoint ruins to Witchbane ruins, so now I can't free her until Radahn is defeated, so I guess Caelid really IS my next stop; whether I like it or not is a different story. I found this out after going thru the Sofria River portion and taking down Dragonkin Soldier (missed him on my original play) as well as Ancestral Spirit, so I got that new ash summon. Might do the jump up w/ Torrent, as I believe that gets you into Nokron proper if I remember right?
 

TedEH

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Be aware that the capital is the one zone in the game that you get permanently locked out of if you progress past a certain point
Good to know. Some dialogue suggested I'm approaching the are where you're supposed to get some flame thing to burn the tree, so maybe I should go back now.
mirrored roundtable hold
These are all new words to me, hah.
You might also want to do the Goldmask/Corhyn quest if you've been doing that
I don't remember having started any of that - although, this game being what it is, sometimes it's hard to tell what's just one-off dialogue vs. being part of a "quest".

There's one person who suggested that there might be an upcoming choice as to how the tree burning thing goes down, and that it'll be significant in some way. Kinda curious to see how that plays out when I get there.
 

wankerness

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I also biffed* Seluvis's quest in that I hadn't met Sellen before she gets captured and moves from Waypoint ruins to Witchbane ruins, so now I can't free her until Radahn is defeated, so I guess Caelid really IS my next stop; whether I like it or not is a different story. I found this out after going thru the Sofria River portion and taking down Dragonkin Soldier (missed him on my original play) as well as Ancestral Spirit, so I got that new ash summon. Might do the jump up w/ Torrent, as I believe that gets you into Nokron proper if I remember right?
Sellen can never be freed before you beat radahn cause the NPC that lets you fight radahn is involved in her quest later. You can find her "real body" before you find the version of her that talks in Waypoint Ruins. They both exist at the same time. She doesn't move out of waypoint unless you're doing the quest. Her quest is un-missable and can be done at any point as long as you don't purposely kill her or something.

Seluvis's quest is irrelevant to Sellen's apart from you need to go in his secret chamber at some point, but it doesn't matter if he's alive or dead for that.

The only ways to screw up seluvis's quest are to either take too long to give the potion to whatshername (or have Gideon dispose of it) and then report back to him (I always just go talk to Gideon IMMEDIATELY after he gives me the potion and then immediately go back to him), or to progress Ranni's too far so she kills him.

Seluvis's quest is: 1) Talk to him after Ranni introduces you 2) find his secret chamber 3) buy all his spells and the puppet that he doesn't give you 4) give the potion to Nephali (or better yet, give it to Gideon to dispose of so you can get the two ancient dragon stones from her questline) and report back to him 5) get directed to find some fancy starshard elsewhere (it's in a secluded area in Altus, just look it up, there's an in-game map you can buy from the dude in the roof of Carian Manor but it's pretty incoherent) 6) give that to him and get the magic damage talisman.

EDIT: Not sure what you're talking about with Torrent jumping into Nokron. There's probably some wonky way to exploit/jump your way into the areas early? But, you get to both Nokstella and Nokron when doing Ranni's quest without doing anything too shocking. Some of the Nokron area including the actual Mimic Tear ash is behind a few jumps but you have to have gotten into the B section of the area from the Ranni quest post-Radahn to access that jump.
 
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wankerness

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Good to know. Some dialogue suggested I'm approaching the are where you're supposed to get some flame thing to burn the tree, so maybe I should go back now.

These are all new words to me, hah.

I don't remember having started any of that - although, this game being what it is, sometimes it's hard to tell what's just one-off dialogue vs. being part of a "quest".

There's one person who suggested that there might be an upcoming choice as to how the tree burning thing goes down, and that it'll be significant in some way. Kinda curious to see how that plays out when I get there.
I would definitely go back now.

The Capital version of roundtable hold is one of the coolest things in the game IMO. It's down on the ground level, there's HUGE double doors going into it, as well as a side entrance to the upper level. There's also some enemy NPCs in there with good drops if you're doing the volcano manor quest, but I know you didn't do that since it gets cancelled if you beat Rykard before doing all the bounty quests.

Corhyn is the monk NPC that starts out in Roundtable hold at the beginning of the game. You probably didn't do any of it but I think it might still be doable before you burn the tree. When you unlock Altus he goes out there and hangs out on a path until you talk to him and tell him where Goldmask is (a freaky NPC with a sunflower on his head who is on a northern ruined bridge in Altus). Then they meet up. They move to the capital if you progressed that, and then you get a quest to find out the truth about Marika/Radagon (if you're paying any attention to the lore/plot) and have to cast some spell in some certain location (it's less cryptic than other quests but not by much). If you do all this then they temporarily survive the coming apocalypse and you can get a different ending to the game and more importantly Goldmask's gross bikini armor and sunflower mask. After that they move to Mountaintop of the Giants, as long as they've done that you're good. Otherwise I think they just get fried and quest fails.
 

wankerness

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Still trying to get through the capital. It's very deadly and I've been exhausted lately so haven't been playing as much. Got through the shunning slums or whatever only to find the final door locked because I haven't done some other thing. Also found the path to Mountaintop where the 3rd Volcano manor mark is but it's also locked. Yay. My filthy casualness is finally catching up to me, I think.
The final boss of the subterranean shunning grounds is inaccessible till you beat the final boss of the capital.
The mountaintop of the giants is also locked behind the final boss of the capital. It's sort of stupid, but to do all those marks you just have to clear the capital and progress to that mark in mountaintop of the giants before going back to finish the final boss of volcano manor (which is an easier dungeon than the capital). It's worth it, though, cause some of the stuff you get from the marks is really good. Especially the Bullgoat armor set from Patches' target and the whip from the NPC in mountaintop of the giants. I THINK you might have had to do that quest to get the legendary weapons off of the Bernahl invasion in Farum Azula, too.

So yeah, neither of those is because you were a filthy casual, the progression just isn't obviously linear in that section.
 

MFB

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Sellen can never be freed before you beat radahn cause the NPC that lets you fight radahn is involved in her quest later. You can find her "real body" before you find the version of her that talks in Waypoint Ruins. They both exist at the same time. She doesn't move out of waypoint unless you're doing the quest. Her quest is un-missable and can be done at any point as long as you don't purposely kill her or something.

Seluvis's quest is irrelevant to Sellen's apart from you need to go in his secret chamber at some point, but it doesn't matter if he's alive or dead for that.

The only ways to screw up seluvis's quest are to either take too long to give the potion to whatshername (or have Gideon dispose of it) and then report back to him (I always just go talk to Gideon IMMEDIATELY after he gives me the potion and then immediately go back to him), or to progress Ranni's too far so she kills him.

Seluvis's quest is: 1) Talk to him after Ranni introduces you 2) find his secret chamber 3) buy all his spells and the puppet that he doesn't give you 4) give the potion to Nephali (or better yet, give it to Gideon to dispose of so you can get the two ancient dragon stones from her questline) and report back to him 5) get directed to find some fancy starshard elsewhere (it's in a secluded area in Altus, just look it up, there's an in-game map you can buy from the dude in the roof of Carian Manor but it's pretty incoherent) 6) give that to him and get the magic damage talisman.

EDIT: Not sure what you're talking about with Torrent jumping into Nokron. There's probably some wonky way to exploit/jump your way into the areas early? But, you get to both Nokstella and Nokron when doing Ranni's quest without doing anything too shocking. Some of the Nokron area including the actual Mimic Tear ash is behind a few jumps but you have to have gotten into the B section of the area from the Ranni quest post-Radahn to access that jump.

Huh, I don't think I've ever noticed that there's two version of her existing at the same time, so I guess I'll go back to the Waypoint ruins, one guide said she moved from there to the where she's locked up but I guess that's not entirely accurate. Right now for Seluvis, I took the potion and gave it to Gideon to dispose of and now (so I'll get the 2x dragon stones) he had me go talk to Sellen with the introduction letter, which is in line with everything I did the first time. His spells I think transfer to Miriel if you don't buy them, as I recall getting Carian Retaliation later in the game and by that point he was dead.

There's a spirit jump or whatever the fuck they call it that you can do right by the area you meet Blaidd in the Sofria River Well, by the staircase to Ancestral Spirit, but I forgot where exactly it takes you; in my head I remember there being an upper part of the river well which then you keep going up, hit a grace point, then you find the two Crucible Knights before Valiant Gargoyles. Maybe that's not Nokron, as I think as I'm typing out Nokron actually has all the silver blob mobs you fight.
 

wankerness

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Huh, I don't think I've ever noticed that there's two version of her existing at the same time, so I guess I'll go back to the Waypoint ruins, one guide said she moved from there to the where she's locked up but I guess that's not entirely accurate. Right now for Seluvis, I took the potion and gave it to Gideon to dispose of and now (so I'll get the 2x dragon stones) he had me go talk to Sellen with the introduction letter, which is in line with everything I did the first time. His spells I think transfer to Miriel if you don't buy them, as I recall getting Carian Retaliation later in the game and by that point he was dead.
You need to buy all his spells FROM HIM and then also buy both puppets from him (he won't sell them to you unless you find his underground pleasure dungeon place) to progress his quest and get the good caster talisman. Yeah, you can get the spells later, and one or two of them are actually good, but that talisman is the best thing he has.

The guide is right that she does "move there." But, if you find the location she "moves to," then she exists in both places at the same time. It's just wonky. It's not that the NPC physically moves there, it's that at some point she disappears from location 1 and only exists in location 2.
There's a spirit jump or whatever the fuck they call it that you can do right by the area you meet Blaidd in the Sofria River Well, by the staircase to Ancestral Spirit, but I forgot where exactly it takes you; in my head I remember there being an upper part of the river well which then you keep going up, hit a grace point, then you find the two Crucible Knights before Valiant Gargoyles. Maybe that's not Nokron, as I think as I'm typing out Nokron actually has all the silver blob mobs you fight.
You're remembering stuff right, but that's all in the secondary ancestral spirit area (there's two of them) that you can't access till you beat Radahn and go down that longggg path into the crater.
 

MFB

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Ohh, damn, that's one thing I'm definitely doing on this is combining areas into just what I think will all be one accessible space at the same time even if parts of it occur later. I don't know if I'll ever forget those god damn CKs as they fucked my shit up for a bit, and then to go from that and then INTO a boss fight? Shit was rude.

I definitely missed Seluvis's talisman the first time if its for casting, but it'll be relevant to me now
 
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