NoodleFace
Delicious Noodles
If I already had a Kemper I'd probably keep it. I can't imagine there's a huge sonic delta between the two
The Kemper is unique in terms of modelers so maybe you can consider keeping it.Something that no one else has mentioned either, Is it worth selling a kemper and helix for an Axe II? I feel like the difference in sounds between those units is probably negligible so either upgrade to the 3 or keep playing what you have until a more meaningful leap has been made.
But then again like 99% of modelers still don't cover those. Still want my ISP Theta, Marshall 8100, and Peavey Bandit/Supreme/XXL models, Fractal.
Truth. The closest we've gotten to that is the Beta firmware for the GSP1101 having an RG100ES model. But I want more amps, and more accurate and up-to-date modeling+∞
250ML as well.
IMO if you can afford it, the Axe FX is a must unless you like semi-obscure solid state high gain amps like me.
But then again like 99% of modelers still don't cover those. Still want my ISP Theta, Marshall 8100, and Peavey Bandit/Supreme/XXL models, Fractal.
Maybe some weird preset corruption? Or otherwise you have something that applies high gain and possibly a feedback loop. Check out the meters page on the front panel in the layout grid to see if the levels look off somewhere.Got to finally play through the matrix. Sounds great!
One thing I can't figure out is one of my patches has a high pitch squeal going on. My patch that's just a copy does not have the same squeal. Can't figure it out.
Also having a lot of issues with the input noise gate. I don't recall a lot of feedhack through the peavey, but through the matrix my feedback is pretty nuts.
Yeah not really sure. Gonna check it out some more Tuesday. I didn't notice it with the 5150 as a poweramp, so was thinking it might be the matrix but who knows.Maybe some weird preset corruption? Or otherwise you have something that applies high gain and possibly a feedback loop. Check out the meters page on the front panel in the layout grid to see if the levels look off somewhere.
The only thing the Mark 1 cannot do is Fullres IRs. Well technically it can but it does not have the storage space to actually save them. It can only load them in the Scratchpad which is not practical at all. Even the Mk 2 can only save a limited amount of them (I think maybe 32 and they are usually separate left/right files) as they take a lot of space.After switching to Kemper from Helix I'm heavily thinking about selling both and getting an Axe FX III
I can get a solid deal on a Mark I AXE FX III but there's a Mark II and even Turbo out now.
(2000€ used Mark I instead of new Mark II 2700€)
Is the release of a XL(+) or even IV around the corner?
Is the Mark I outdated or am I good to go?
You’re good to go.After switching to Kemper from Helix I'm heavily thinking about selling both and getting an Axe FX III
I can get a solid deal on a Mark I AXE FX III but there's a Mark II and even Turbo out now.
(2000€ used Mark I instead of new Mark II 2700€)
Is the release of a XL(+) or even IV around the corner?
Is the Mark I outdated or am I good to go?
It used to be that way back in the Ultra days, but it caused a lot of issues with communication errors. Since the II Cliff wanted Axe EDIT to only be a remote control to the hardware. It won't work without the hardware.I know I've asked this before but I'll try again. Is there any way to run Axe Edit without the AxeFx III connected? It doesn't appear so yet, and It;s a real bummer because I'd like to make generic patches beforehand then load them up right after I get one (If I ever do). Just curious if this is stll the case or if it's maybe possible now. Maybe there's a way to trick it into running etc.
- I'd like to use it to see what the parameters and value ranges are for everything in the unit beforehand .It's not in the manual, on Wiki etc, and when I've emailed Fractal about it the answer was to just get one and return if I don't like it, but I don't want one if it's not capable of what I'm looking for. and when I do try one out I wanna try it out, not sift through everything documenting if it' s capable, and there's a lot of specifics, so I can't just ask for every single parameter. I don't think 2 weeks trial would be long enough to even document it all.
- It'd be nice if Fractal updated the manuals with a list of parameters and value ranges, but it appears if I try one out the grace period will be just a bunch of documenting and testing rather than playing it. Any help is appreciated if anyone knows of a resource etc.
Unfortunately no. The way it works is that it interfaces to the device itself, then reads all the block definitions from the hardware. It used to be that both Axe-Edit and Axe-Fx needed to be updated in tandem for them to stay in sync but now for example new models can be added without updating Axe-Edit as well. The compromise is that you cannot use Axe-Edit offline in any situation.I know I've asked this before but I'll try again. Is there any way to run Axe Edit without the AxeFx III connected? It doesn't appear so yet, and It;s a real bummer because I'd like to make generic patches beforehand then load them up right after I get one (If I ever do). Just curious if this is stll the case or if it's maybe possible now. Maybe there's a way to trick it into running etc.
- I'd like to use it to see what the parameters and value ranges are for everything in the unit beforehand .It's not in the manual, on Wiki etc, and when I've emailed Fractal about it the answer was to just get one and return if I don't like it, but I don't want one if it's not capable of what I'm looking for. and when I do try one out I wanna try it out, not sift through everything documenting if it' s capable, and there's a lot of specifics, so I can't just ask for every single parameter. I don't think 2 weeks trial would be long enough to even document it all.
- It'd be nice if Fractal updated the manuals with a list of parameters and value ranges, but it appears if I try one out the grace period will be just a bunch of documenting and testing rather than playing it. Any help is appreciated if anyone knows of a resource etc.
Dang. I'm gonna bug them again asking to update, not that'd I'd expect it to happen.It used to be that way back in the Ultra days, but it caused a lot of issues with communication errors. Since the II Cliff wanted Axe EDIT to only be a remote control to the hardware. It won't work without the hardware.
- Thanks. I need an overview of everything to see if it's capabale. Some stuff I've already found out like max loop times etc, but for example what's the Q range on the parametric bands, what's the max delay time per side in the stereo block , what cpu power does each block take kinda of thing etcUnfortunately no. The way it works is that it interfaces to the device itself, then reads all the block definitions from the hardware. It used to be that both Axe-Edit and Axe-Fx needed to be updated in tandem for them to stay in sync but now for example new models can be added without updating Axe-Edit as well. The compromise is that you cannot use Axe-Edit offline in any situation.
Most parameters are simply a range from 0-10 with plenty of granularity. Obviously there's a lot of params with millisecond values and whatnot too. Are there some specific params you are interested in? Why do you feel you need to document them?