Nintendo Switch 2

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HeHasTheJazzHands

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I reckon the next 3D Mario will be next year or late this year. They didn't show Odyssey with a Switch 2 edition, which is a good indication of something coming soon, but also they've got DK coming in July to keep us going.
The new DK is basically our new 3D mario holdover, albeit still really great looking. Its loooking like Mario Odyssey but instead of wahoo letsa go big bong we have oooooh banana
 

gabito

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IMG_7023.jpeg
 

Alber7o

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$600 Switch 2 is all fun and games until the base PS5 is $800 and the PS5 Pro is $1k.
That's it, it's not like those are made in the US either anyway. Everything's about to go way up
 

crushingpetal

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I'm likely in the minority here, but I'd like a refresh of the smash series. I didn't play the switch version, but the gc and wii versions felt a bit too "button mashy" if you know what I mean.

Though, I know there are huge smash tournaments so maybe it's less button mashy than I think... Anyhoo, would still like to see something fresh.
 

lattjeful

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I'm likely in the minority here, but I'd like a refresh of the smash series. I didn't play the switch version, but the gc and wii versions felt a bit too "button mashy" if you know what I mean.

Though, I know there are huge smash tournaments so maybe it's less button mashy than I think... Anyhoo, would still like to see something fresh.
Nah I agree. When they do a new one, it needs a shake-up bad.

I mean honestly if I had my way, there wouldn't be a new Smash game. Once a new one is announced, it dominates all Nintendo discussion and discourse, and not in a good way. The fanbase also stinks, metaphorically and physically.
 

crushingpetal

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Nah I agree. When they do a new one, it needs a shake-up bad.

I mean honestly if I had my way, there wouldn't be a new Smash game. Once a new one is announced, it dominates all Nintendo discussion and discourse, and not in a good way. The fanbase also stinks, metaphorically and physically.
🤣
 

Alber7o

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Sakuri-san has earned the right to not work on anything else. Dudes a machine with these games.
Sakurai has been busy with Kirby Air Riders for the Switch 2.
He kinda, supposedly swore off working on ever working on another Smash game after the last one.
 

HeHasTheJazzHands

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Sakurai has been busy with Kirby Air Riders for the Switch 2.
He kinda, supposedly swore off working on ever working on another Smash game after the last one.
Im fine with that for the most part

Just wish he'd get over his fear of doing a Subspace Emissary style story mode and do that as a Switch 2 Edition feature. It's all I ask for
 

lattjeful

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Sakurai has been busy with Kirby Air Riders for the Switch 2.
He kinda, supposedly swore off working on ever working on another Smash game after the last one.
Doesn't he say that after every Smash game?
 

TedEH

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Yeah, but don't you work for Sony?
A subsidiary of, that functions independently, but yeah, and I'm sure there's a bias that comes from that. If anything, I'd have more bias from when I was working directly on game teams. You could argue I'm being "apologetic" to the industry I work in, or you could argue that I have a valuable insider's view into the real cost and value of these things - the reality is probably in between those two.

But you don't need to be an insider to grasp that the same $60-80 game twenty years ago was made by a team of 12 in a year, but the equivalent $60-80 game today is made by hundreds of people over several years under very different standards and expectations. The product just isn't the same as it was.

For every "but they're selling so many now" there's an equivalent "but they're paying so many more people's salary with that". I view it the same way as food -> I would rather pay high prices or tip well to eat out so that the cook can be paid a living wage. In the same way that I'd rather pay a bit more for my entertainment so that the artists (and yes, I view them as artists) can make a living.

Is there the argument that a lot of that money gets funneled upwards and doesn't actually reach the individual contributors much of the time? Sure, depending on how you look at it. But that's a gripe with capitalism, not with this specific industry - bearing in mind that tech jobs generally do pay well, and that happy CEOs and happy shareholders means jobs security - which we're seeing pretty plainly right now with how much "restructuring" has been happening since the pandemic ramped down.

Nobody wants prices to go up, but the reality is that $100 isn't a lot of money anymore - and that same truth applies on both sides of the transaction.
 

StevenC

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A subsidiary of, that functions independently, but yeah, and I'm sure there's a bias that comes from that. If anything, I'd have more bias from when I was working directly on game teams. You could argue I'm being "apologetic" to the industry I work in, or you could argue that I have a valuable insider's view into the real cost and value of these things - the reality is probably in between those two.

But you don't need to be an insider to grasp that the same $60-80 game twenty years ago was made by a team of 12 in a year, but the equivalent $60-80 game today is made by hundreds of people over several years under very different standards and expectations. The product just isn't the same as it was.

For every "but they're selling so many now" there's an equivalent "but they're paying so many more people's salary with that". I view it the same way as food -> I would rather pay high prices or tip well to eat out so that the cook can be paid a living wage. In the same way that I'd rather pay a bit more for my entertainment so that the artists (and yes, I view them as artists) can make a living.

Is there the argument that a lot of that money gets funneled upwards and doesn't actually reach the individual contributors much of the time? Sure, depending on how you look at it. But that's a gripe with capitalism, not with this specific industry - bearing in mind that tech jobs generally do pay well, and that happy CEOs and happy shareholders means jobs security - which we're seeing pretty plainly right now with how much "restructuring" has been happening since the pandemic ramped down.

Nobody wants prices to go up, but the reality is that $100 isn't a lot of money anymore - and that same truth applies on both sides of the transaction.
Ted I'm just taking the piss out of Sony's recent "develop live service games and erase any that don't immediately take off" strategy
 
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