Separate names with a comma.
Discussion in 'Computers, Electronics, IT & Gaming' started by mark520, Jun 10, 2011.
So to the point of answering the question, the best game developer *at the moment* is?
Who cares. Pointless exercise. It's about the games themselves at the end of the day. Let that speak for the developers behalf.
So your post was just to say I like Nintendo too much?
I liked his long post about Nintendo, it was much more interesting than the last 3!!! And yes, they've been very hit and miss at times. If he's going with the average game quality I get it.
I misread that first post and inserted "one of," cause yeah, a company that to my knowledge has only released 3 games of increasing quality would be an odd statement for "the best." But, I get that too! However, I started playing the first Witcher game a few months ago and just couldn't take its clunkiness.
I should look into platinum games. I liked Bayonetta and especially Nier Automata. I have heard nothing but hatred for Star Fox Zero, though! I have Metal Gear Revengeance on Steam, I should try that sometime.
I still don't have/haven't played Ico or Shadow of the Colossus. I got TLG on some clearance sale, but I've heard so much relentless hatred about its bugginess and control frustrations that I'm apprehensive to start it. SOTC HD is on sale for 20 bucks this week so I might go for it.
I started enhanced Dying Light last Friday. Hell, what an addictive game, best survival and most entertaining zombie thing I've played in a looong time. Like it much more than Dead Island.
Not to be churlish about it, but your posts do sound like you're denigrating other companies and games compared to Nintendo.
It's unfair to compare CD Projekt to Nintendo given their current situation when the former is only on their fledgeling stage on the strength of their 3rd attempt of 1 series, while latter has a 40 year long history.
You can like Nintendo as much as you like, I probably like them as much as you do (I'm playing the SNES mini more than any console the past 2 months so you can judge me and say whatever you want about that) even if I dedicated a long post on verbally kicking them in the bollocks. And it's ok to do that, I certainly prefer to be honest than thinking that my favorite company(ies) can do no form of wrong whatsoever. Consider it tough love.
Continuing the spirit of things, 2 of my other favorite game developers were mentioned and I'll be giving them a good jabbing.
PlatinumGames: I loved Okami so Clover Studios were on my radar so PlatinumGames got my attention for basically being Clover Redux. I liked a lot of their games, hell, they gave Metal Gear Solid and Nier the jumpstart I didn't know they needed. The Bayonetta games are fun (even if they are just Devil May Cry with a new pastiche, certainly better than DMC4 anyway). But on the other end of the spectrum, they have Madworld and Anarchy Reigns, good concept but rather boring, which sticks out from a company all about being interesting. And yeah, Star Fox Zero is terrible, Star Fox 2 on the SNES was more refined than that.
Team ICO: Fumito Umeda and co have only 3 games. 1 good game, 1 great work of art of a game, and a 9 year muckabout before releasing Ico again but replace the escort girl with a giant duck footed dog Colossus.
Favorites not mentioned (since I'm on a groove now)
Suda 51: Killer 7 and the first No More Heroes were arthouse masterpieces, but every subsequent game has lost it's edge. I appreciate Shadows Of The Damned and Lollipop Chainsaw due to the talent involved (Shinji Mikami and James Gunn respectively) but they're not as fun for me; the both showing talent coming together but not bringing the full potential from them. Killer Is Dead is great conceptually but I stopped playing because I was shocked how bored I was.
From Software: Thanks to the Souls games, people often forget From Software did a few other games like the Armoured Core series. Those were fun especially when Mecha based games were becoming a scarcity and Square Enix killed their Front Mission series with FM Evolved. Having said that, from a variety perspective, that's really all they have. A 2 trick pony but what fun tricks. People also often forget that From Software were also responsible for the abortion that is Steel Battalion: Heavy Armour.
And I guess bagging Nintendo again at this point would be immature vindictive and stubborn, so I'm just going to do it one more time. Metroid Prime Federation Force... anybody here played that? It's Nintendo's attempt to out Aliens: Colonial Marines Aliens: Colonial Marines. Another taint in the Metroid name. Metroid Prime 4 really needs to be good...
Basically, my point was that it's unfair to compare CD Projekt to Nintendo given that one has released 3 games (2 no one cared about and a third people did) with the last one being 3 years ago, and the other released two of the best games ever last year. In fact it's pretty hard to pick out years when Nintendo Japan didn't release a very good new game they developed, and when they didn't there was probably a Pokemon game or something that year anyway.
So I'm not denigrating other companies, and how you got that from a joke about Fire Emblem and an encouragement for a justification I don't know.
Or to go back to the core of it, the best developer at the minute is probably one that has recently released the best games and no one's given me a reason that isn't Nintendo. Maybe that's a pointless exercise, but I didn't bring it up and I didn't start arguing with you.
Ended up raiding in Destiny 2 last night. Literally everything up to Calus? Took maybe a half hour? Calus? Almost 2 hours. Also, never starting a raid at 10 pm when I have work the next morning again...
That said, I’m intrigued by Forsaken enough to hold on to D2 for now.
In the meantime, back to some Yakuza 6 goodness...
playing Jade Empire for the 50th time
I always wished they'd made a sequel to it, the writing was phenomenal and the setting isn't generally explored in western rpgs. It says something when som of the side quests still haunt me and stay with me after all these years. I can count on one hand the number of big budget rpgs that do that to me (jade empire, witcher 3, oblivion and fallout new vegas)
But you did exactly that. Because an opinion on CD Projekt being the 'best' was stated, you jumped on it comparing it to Nintendo who just happens to have a great track record of late. It's unfair on both ends and it was unnecessary to have Nintendo white knighted like that.
Regarding Nintendo Japan not releasing good games they developed... I just pointed a bunch of offenders in my last few posts. Here's some more: The Paper Mario series, hasn't been good since Thousand Year Door. Yoshi's Woolly World is arguable but it's just Yoshi's Island rehashed. And the more I think of it, I though Mario World was better despite Island was stylistically superior.
Of course these are my opinions after all.
Using the term "Best games ever" is the same kind of bold statement opinion you've accused the post about CD Project. I'll give you that Oddessy and Breath were fantastic games, but "best ever" in a year where there were plenty of great games from every developer in every format is still an opinion. Hell a lot of games considered "best ever" I don't care for personally. Hell, I criticised Breath Of The Wild (albeit tongue in cheek) for being the most Ubisoft sandbox feeling Zelda game and I think you jumped on me about that saying "no it isn't" and that's it. It's a great game regardless but the comparison of an open world and climbing towers to scout terrain and the 'play how you want to play' mentality is certainly apparent. Superficial but also a problem when Ubisoft sandboxes are all becoming samey to singularity level.
As for Fire Emblem: Since you stated it as a joke, I trust you knew that all the Fire Emblems before Fates did not have the same sex marriage option. And that you knew about the Tomodachi Life backlash (which I guess may have been the reason Fire Emblem even has a same sex option). But the joke is somewhat undermined when Atlus had already included a same sex romance option to Persona 2 nearly 2 decades ago (despite never putting it back again). Atlus have been known for dumb and tone deaf decisions so no point trying to kick them and compare them to Nintendo. My favorite game of last year Persona 5 (far from best ever despite universal acclaim mind you) was the cause of controversy when Atlus put stupid streaming restrictions, then lifting them and publicly apologising (like Nintendo apologised with Tomodachi Life). See, Atlus can screw themselves over just fine.
For what it's worth I said "It's not. It doesn't even have trailing missions." At this point do you want to flag all my posts with JOKE when I make one?
I had lots of fun playing it on the xbox. I’ve had it on my phone for at least a year, haven’t committed to a playthrough yet.
What I really miss is Onimusha. Okay so it wasn’t an RPG, and is basically just “samurai Resident Evil”, but I still loved the settings and overall vibe.
That's a series that really needs a reboot or remaster imo. It's been long enough and the concept is still solid. The boss designs were some of my favorite next to Devil May Cry or Dark Souls
I heard a ton about The Witcher 2, it was considered the high point of graphics at the time of its release and I couldn't escape discussion about it. I didn't play it until it got a console port over a year later, and I didn't really have strong feelings on it (and obviously the graphics were much worse), but to say it wasn't cared about is wrong! It sold two million copies. The country gave a copy to Obama, for crying out loud!
This said, Witcher 3 was a big step up and got far more attention.
I explained the reasoning behind my opinion and I stand by it. That being said, it's just an opinion, not a factual claim, and it certainly wasn't intended to be inflammatory.
I played a bunch of Yakuza 0, and while I find all the sidequests hilarious and the main quest is somewhat involving, I pretty much hate the combat and I am not having fun as a result!
I just played through a weird little game called Last Day of June. I saw a rec for it since it is on sale for really cheap. I was VERY surprised when I started it up and some familiar-sounding music came on, and then I saw Steven Wilson as the composer in the opening credits! So, it's kind of a charming little game about fate and death in the form of a time-traveling light-puzzle game where you try to arrange the events on a day to avoid a certain outcome. The music is pretty great if you're a Porcupine Tree/Steven Wilson fan. I had no idea he'd ever done any soundtracks.
The combat engine is the weakest part of the Yakuza games, but that's also the nature of the brawler genre. They haven't really evolved after the 2D to 3D transition, and most of it's kind has either gone retro 2D like Mother Russia Bleeds, gone dodo, or become hack slash mashes like the Dynasty Warrior games. Doesn't help where in Yakuza's case they're arranged as JRPG random encounters meets The Bouncer (who remembers that?) meets more JRPG stats micromanagement. The random fights become trivial chores once you're levelled up too.
That said, there's some cathartic dumb fun when you get to near murder a thug with a nearby bicycle then finishing off his friend with the wheel. It's also one of the few games where it harkens to Jackie Chan levels of creativity when it comes to using mundane items as bludgeoning weapons.
There's always the other billion different side games that make up the fun factor, like the arcade games in Club Sega.
I played some more of it and unlocked the breakdance style for Majima, which I legitimately enjoy. Then, of course, I promptly got switched back to Kiryu, who I hate playing as. There's the brawler style where you move like a slug and have to block things but can throw stuff around, or there's the rush style where you can dodge but have about 3 attacks you can do (it's basically a neutered version of Majima's regular style). And there's beast style, which is kind of funny, but seems incredibly situational so I've barely used it. Majima's actually fun in comparison!
I like the wealth of minigames, but haven't found any FUN ones yet IMO, apart from the Karaoke, which is pretty funny. The only one I'm good at is hooking toys with the crane arm I got a few levels into Space Harrier or w/e, but my old man reflexes couldn't handle it after a while. I completely don't understand Shogi - the computer seems to be able to move some pieces in a totally different fashion from what the piece explanation screen says so I get owned every time I try. I just unlocked the real estate system, so we'll see how that goes.
Again, the story is actually involving, which will probably keep me at least finishing the game, but the combat is really dull and repetitive (at least as Kiryu).
I went nuts on the best of E3 sale, so I have a few games I'm itching to play. I started Nioh, and was amused by how if I approached an enemy carelessly, I could get essentially 1-shot. I've never really played any Souls-Bourne game, so this is a new experience!! I should probably keep playing it instead of going back to Yakuza, as the combat here seems far more important to remember the intricacies of. I also have AC: Origins and RE7 in the queue now. I've never played an AC game, except maybe 20 minutes of II on PC many years ago. I don't like stealth, but I heard this one supports you being a blundering idiot that just runs in and kills people.
Just got Star Wars Battlefront 2 yesterday! Having a blast so far.
Alright, Yakuza 0 got its hooks into me in a huge way. That damn club management "minigame" is way more fun than the rest of the game! I've already put about 15-20 hours into it. I'm satisfied with the game based on that alone.
It did take me ~35 tries to beat Ms Isobe at disco. That was a good time.