Missed this earlier - honestly, the improvement in realism in the cymbals are, for me, the single biggest improvement in the whole program, so I'm surprised to hear you say this. S2.0's brass always sounded a little stiff and artificial to me; the tone was... fine, I guess, but the response was very artificial and the cymbals, in particular, I always struggled to get sounding like they'd been played by a real drummer and not sequenced. S3.0 isn't perfectly real... But the cymbals and hi-hats sound a whole heck of a lot more natural to me. Unmixed, in a rock mix, the drums sound objectively bad... But, that's because they're unmixed. Avatar was processed enough that you could use it right off the bat, whereas the S3.0 kits really do need to be EQ'd, compressed, etc before they start sounding like an album. You can use the presets as a shortcut if you're doing something in a hurry, but I've found you have a LOT more flexibility to color and mix the sounds the way you want with the 3.0 samples, whereas 2.0 was already pretty heavily shaped right off the bat. So, if you want a drop-in solution, then unless you happen to really like one of the presets, 3.0 isn't for you. If you don't mind/want to mix your own drum sounds, though, and I guess importantly if you know what you're doing (like, if someone sent you raw, unprocessed drum tracks, you could make them sound like a record), then 3.0 is pretty damned impressive. I haven't really done a full hard rock/metal mix with it yet, but on some of the folk-rock stuff I HAVE done with this (the kind of stuff programmed drums usually fall down on) I got a lot of people saying they wouldn't have guessed the drums were sequenced had I not told them it was Superior. And that was programming grooves and fills by hand.